Developed by NetherRealm Studios
Published by Warner Bros Interactive Entertainment
The long running fighting game franchise, that is now over 26 years old releases yet another installment, Mortal Kombat 11. Its impressive to think that fighting games are continuing to be creative and bring in new features for each title after so many years. MK 11 is another testament as to why the Mortal Kombat series reigns supreme as the undisputed champion in the fighting genre.
Round 1. FIGHT!
I must admit as soon as I heard the announcement of MK 11, I was kind of skeptical and a little worried. To be more specific, Mortal Kombat X wasn’t a bad game by any means, and I spent many hours enjoying it, but it wasn’t that much of a step up of its predecessor, Mortal Kombat 9. As I sat down for my first session of MK 11 my doubts were quickly washed away. To start off in this newest installment the annoying strategy of just building up for your next x-ray move is now a thing of the past, x-ray moves are still present but require more skill and timing, which in return gives more satisfaction for the player is rewarded when one is landed. Fatal Blows have also been introduced, in a way the Fatal Blows have replaced the x-ray moves, but they are still very different. Fatal blows can only be used once per match and only when your health has been reduced a significant amount, so already more strategy is required. And there is only so long I can go into review a Mortal Kombat game without mentioning the famous term associated with the series, Fatality! If I had to make a list of top 10 Fatalities of all time, at least half of those entries would be from MK 11 alone. I don’t know how they do it, but the creative team continues to think of new and original ideas while also calling back to the classics! The fatalities have never been this brutal and disgustingly beautiful while also adding in humor (I’m looking at you Johnny Cage). Not to mention the best brutalities the series has seen and the introduction of Mercy, which exists only to torment your opponent and earn you more points.
Round 2. FIGHT!
You would think that a fighting game wouldn’t have much of a storyline as it does seem a little unnecessary right? But this is just another reason why Mortal Kombat surpasses everyone else, MK 11 continues the rebooted storyline that began in MK 9. Obviously its no longer about defending Earth Realm from Shao Kahn anymore, although he is in this game as a playable character! Or even about defeating the evil elder god Shinnok. No, MK 11 continues to raise the stakes by pitting our heroes up against the keeper of time, and Mortal Kombat’s first female boss, Kronika. To keep things a little vague and spoiler free, Kronika is on the attack because Raiden continues to mess with the balance of good and evil, which leaves a lot of fans questioning whether the God of Thunder was doing the right thing by trying to vanquish evil once and for all. Moving forward into the future of the storyline, MK 11 has left the series with endless amounts of possibilities with its very satisfying and open-ended conclusion. On top of the movie quality storyline, this entry had stellar voice acting all around. From Jax’s “Gotcha!” to Scorpion’s “Get over here!”, from Johnny Cage’s Sarcasm to Shao Kahn’s ruthlessness, the performances were damn near perfect. MK11 brought in voice acting veterans such as Troy Baker and Jennifer Hale so it shouldn’t be any surprise how well everything worked. Even pro athlete Ronda Rousey, who has very little experience voice acting, did the classic character Sonya Blade justice with her solid performance.
Final Round. FIGHT!
One of the most crucial things a video game must do to be successful is to keep the player coming back for more. MK 11 does just that with its unlockable content and character customization and the hard work that needs to be put in to earn it. MK 11 built upon the system that was introduced in Injustice 2 with the Towers of Time. The Klassic towers are still present but more rewards and gameplay variations are in the Towers of Time. The player can also visit the Krypt for unlockable content. The Krypt almost feels like an entire video on its own with an impressive environment to explore and challenging puzzles to solve. The seemingly endless amount of loot that is to be earned in the Towers or found in the Krypt will have me constantly coming back just work on customizing my main (Skarlet), but the most exciting part is that if I ever customize Skarlet to my satisfaction( which is probably never) I get to find another character work on! Add the always cutthroat online gameplay on top of that, this is a video game that will have me invested and far from bored for a very long time.